1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Jul
08
by Dockter at 10:33 PM
(647 Views / 2 Likes)
7 Comments
We've released build 19 for Spoutcraft 1.6.4

This build includes the following fixes:
  • fixed player skins.
  • fixed player capes.
Please let us know if you experience any issues.

Thanks!
Jun
11
by Dockter at 10:38 AM
(1,202 Views / 1 Likes)
15 Comments
We've released build 17 for Spoutcraft 1.6.4

This build includes the following fixes:
  • [hopefully] fixed login time-out issues when logging into a server with a lot of precache resources.
  • [hopefully] fixed screen widgets not being cleared from the screen when client is being flooded with chunk packets [requires SpoutcraftPlugin update as well]
  • modified the "Downloading resources" screen to include more details of how many downloads are still remaining as well as what its doing pre/post that operation.
  • added the ability to easily add a public server to your favorites list.
Please let us know if you have continued issues with the login time-out issue. Also, we implemented a new rule for public servers listed in-game. The server must be running the current version of Spoutcraft (version number) and be using SpoutcraftPlugin.

Note: this does not include the big packet update or the SpoutItemStack update we are working on.

Be Well.
Jun
02
by Grinch at 7:05 PM
(501 Views / 4 Likes)
1 Comments
Just a heads up to everyone that our server that holds the Solder instance for our Technic pack is temporarily offline. The cause of this is currently unknown however we are working to get it back online as soon as humanly possible. This thread will be updated when the server is back online and usable.

Thanks!
- The Spoutcraft Team
May
15
by Dockter at 2:52 PM
(991 Views / 5 Likes)
4 Comments
Just to give you folks a quick update on what we've been working on.

We are currently in the process of updating the protocol system for Spoutcraft and SpoutcraftPlugin. Provided we eventually move to the base Minecraft version of 1.7.x or 1.8 we had to do this update regardless so we figured no point in waiting any longer.

During this update we are attempting to cleanup a few things as well as improve on some features that have been in use for a while.

We're working to remove SpoutItemStack as it exists currently. Currently it doesn't contain a lot of the additional data values, meta data etc that Mojang added to ItemStack past version 1.2. We are looking to create a newer version of SpoutItemStack that would include all the native mojang data with ours added onto of it.

We are also working to get CustomTools working properly. There fact of the matter is that CustomTools, CustomFood, CustomWeapons and CustomArmor was just stubbed out in our code years ago, the original Spout...
May
14
by Grinch at 9:46 AM
(295 Views / 3 Likes)
2 Comments
Those interested in the plans we have for SpoutcraftMod may take a look here.

Feel free to discuss anything we have planned in the roadmap in this thread.
Apr
03
by Dockter at 11:38 PM
(1,522 Views / 6 Likes)
11 Comments
Good Evening,

We've issued the following updates:

[Client] - Spoutcraft-1.6.4-b12 - Already pushed to Technic Launcher.
[Server] - SpoutcraftPlugin-1.6.4-b3 <- Click to Download

Update Notes:
  • Added the ability to hide the quantity of an item stack within a spout slot.
  • Added the ability to send a hyperlink to the client and have it automatically open. The user is prompted by the same GUI confirmation box as if they clicked on a link in chat.
  • Fixed a bunch of missing materials from Spout's material manager since 1.4.x & 1.5.x
  • Fixed invalid client version number being reported to the server when a spoutcraft user logs in.
  • Added "Fancy Items" options to configuration. Allows for 3D rendering of item stacks on the ground.
I've also posted a link here: http://spoutcraft.org/threads/obj-to-shape-file-converter.8570/ to a .obj to .shape file converter for those enjoy...
Feb
19
by Dockter at 11:35 PM
(1,887 Views / 4 Likes)
6 Comments
Just wanted to give everyone a quick update regarding a few things. Yes, we know that there isn't a 1.7.x build of Spoutcraft or SpoutcraftMod available. We are patiently awaiting updates to MCP and/or Forge before we can proceed with our updates. Keep in mind that 1.7.x and 1.8 are massive updates compared to 1.4, 1.5 or 1.6.

Spoutcraft Updates

Tonight we posted Spoutcraft 1.6.4 b10. It is a rather small update unless your one of the server owners that uses a lot of custom blocks with movement modifiers. The following movement modifiers now work properly again:
  • GravityMod
  • WalkingMod
  • SwimmingMod
  • JumpingMod
  • AirSpeedMod
As always if there is anything we can do to make your player experience better please let us know.
Jan
10
by Wulfspider at 6:35 PM
(1,524 Views / 4 Likes)
1 Comments
We hope you are all enjoying the new year so far! This'll be our first weekly recap for the new year, with a few Spoutcraft fixes already under our belt thanks to Dockter! SpoutcraftMod has been moving along as well as the Open-Source Minecraft Client that DDoS is working on, which hopefully we'll have some pretty screenshots of soon! Excite!

Spoutcraft Updates
  • Fixed the GUI PopUp system detecting if a screen is open on the client already.
  • Fixed the player texture appearing when teleporting between worlds.
  • Fixed Downloading Terrain screen being forced closed on join.
  • Fixed VIPs not having their accessories correctly applied.
  • Added option for enabling/disabling entity overhead names.
Donor Shoutout
Jan
06
by Dockter at 11:09 PM
(2,042 Views / 4 Likes)
5 Comments
So with SpoutcraftMod starting to get some traction I've been fielding lots of questions about it. This FAQ will serve to hopefully answer those questions.

Q: What is SpoutcraftMod?

A: SpoutcraftMod is the Forge Mod version of what the community knows as Spoutcraft. Unlike the previous version of Spoutcraft which used our own version of modified minecraft files, we went with a slightly different approach by using the Forge API and creating a Mod the achieve many of the goals within the original Spoutcraft client.

Q: What is the current progress of this project?

A: http://spoutcraft.org/threads/spoutcraftmod-progress-todo.8373/

Q: Why not just continue to update existing Spoutcraft?

A: Ever since version 1.2.5 Spoutcraft existing base code has been in what I would consider a "maintenance mode" Developers, such as myself, have simply...
Jan
03
by Wulfspider at 3:55 PM
(1,172 Views / 2 Likes)
0 Comments
We hope you've all enjoyed 2013, and may the new year be prosperous and eventful for all of you as well! What sort of resolutions have you made for the new year?

Year in Review

The past year has certainly been a journey for all of us. We've come a long way, and have learned quite a bit. We've had Spoutcraft Legacy development nearly discontinuing, but able to stay alive with the help of Dockter, the new Spoutcraft Forge mod lead by Zidane in the works which is proving to be promising, and the open-source Minecraft client project that DDoS is heading up which is certainly showing its beauty! In the end, we've enjoyed the journey, and we have high hopes for a the new year!

Legacy Launcher

Keep in mind that we've...